Course (10-1) Android Application Development

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  • 1. The Big Picture
    • 1.1. Benefits and Drawbacks of Smartphone Programming
    • 1.2. What Androids Are Made Of
    • 1.3. Stuff at Your Disposal
  • 2. How to Get Started
    • 2.1. Step 1: Set Up Java
    • 2.2. Install the JDK
    • 2.3. Learn Java
    • 2.4. Step 2: Install the Android SDK
    • 2.5. Install the Base Tools
    • 2.6. Install the SDKs and Add-ons
    • 2.7. Step 3: Install the ADT for Eclipse
    • 2.8. Step 4: Install Apache Ant
    • 2.9. Step 5: Set Up the Emulator
    • 2.6. Step 6: Set Up the Device
      • 2.6.1. Windows
      • 2.6.2. Mac OS X and Linux
  • 3. Your First Android Project
    • 3.1. Step 1: Create the New Project
      • 3.1.1. Eclipse
      • 3.1.2. Command Line
    • 3.2. Step 2: Build, Install, and Run the Application in Your Emulator or Device
      • 3.2.1. Eclipse
      • 3.2.2. Command Line
  • 4. Examining Your First Project
    • 4.1. Project Structure
    • 4.2. Root Contents
    • 4.3. The Sweat Off Your Brow
    • 4.4. And Now, the Rest of the Story
    • 4.5. What You Get Out of It
    • 4.6. Inside Your Manifest
    • 4.7. In the Beginning, There Was the Root, and It Was Good
    • 4.8. An Application for Your Application
  • 5. A Bit About Eclipse
    • 5.1. What the ADT Gives You
    • 5.2. Coping with Eclipse
    • 5.3. How to Import a Non-Eclipse Project
    • 5.4. How to Get to DDMS
    • 5.5. How to Create an Emulator
    • 5.6. How to Run a Project
    • 5.7. How Not to Run Your Project
    • 5.8. Alternative IDEs
  • 6. Enhancing Your First Project
    • 6.1. Supporting Multiple Screen Sizes
    • 6.2. Specifying Versions
  • 7. Rewriting Your First Project
    • 7.1. The Activity
    • 7.2. Dissecting the Activity
    • 7.3. Building and Running the Activity
  • 8. Using XML-Based Layouts
    • 8.1. What Is an XML-Based Layout?
    • 8.2. Why Use XML-Based Layouts?
    • 8.3. OK, So What Does It Look Like?
    • 8.4. What’s with the @ Signs?
    • 8.5. And How Do We Attach These to the Java?
    • 8.6. The Rest of the Story
  • 9. Employing Basic Widgets
    • 9.1. Assigning Labels
    • 9.2. Button, Button, Who’s Got the Button?
    • 9.3. Fleeting Images
    • 9.4. Fields of Green…or Other Colors
    • 9.5. Just Another Box to Check
    • 9.6. Throw the Switch, Igor
    • 9.7. Turn Up the Radio
    • 9.8. It’s Quite a View
    • 9.9. Padding
    • 9.10. Other Useful Properties
    • 9.11. Useful Methods
    • 9.12. Colors
  • 10. Working with Containers
    • 10.1. Thinking Linearly
    • 10.2. LinearLayout Concepts and Properties
      • 10.2.1. Orientation
      • 10.2.2. Fill Model
      • 10.2.3. Weight
      • 10.2.4. Gravity
      • 10.2.5. Margins
    • 10.3. LinearLayout Example
    • 10.4. The Box Model
    • 10.5. All Things Are Relative
    • 10.6. RelativeLayout Concepts and Properties
    • 10.7. Positions Relative to Container
      • 10.7.1. Relative Notation in Properties
      • 10.7.2. Positions Relative to Other Widgets
    • 10.8. Order of Evaluation
    • 10.9. RelativeLayout Example
    • 10.10. Overlap
    • 10.11. Tabula Rasa
    • 10.12. TableLayout Concepts and Properties
      • 10.12.1. Putting Cells in Rows
      • 10.12.2. Non-Row Children of TableLayout
      • 10.12.3. Stretch, Shrink, and Collapse
      • 10.12.4. TableLayout Example
    • 10.13. Scrollwork
    • 10.14. Take Them to the Grid
  • 11. The Input Method Framework
    • 11.1. Keyboards, Hard and Soft
    • 11.2. Tell Android Where It Can Go
    • 11.3. Fitting In
    • 11.4. Jane, Stop This Crazy Thing!
  • 12. Using Selection Widgets
    • 12.1. Adapting to the Circumstances
    • 12.2. Lists of Naughty and Nice
    • 12.3. Selection Modes
    • 12.4. Spin Control
    • 12.5. Grid Your Lions (or Something Like That...)
    • 12.6. Fields: Now with 35% Less Typing!
    • 12.7. Galleries, Give or Take the Art
  • 13. Getting Fancy with Lists
    • 13.1. Getting to First Base
    • 13.2. A Dynamic Presentation
    • 13.3. Inflating Rows Ourselves
    • 13.4. A Sidebar About Inflation
    • 13.5. And Now, Back to Our Story
    • 13.6. Better. Stronger. Faster.
    • 13.7. Using convertView
    • 13.8. Using the Holder Pattern
    • 13.9. Interactive Rows
  • 14. Still More Widgets and Containers
    • 14.1. Pick and Choose
    • 14.2. Time Keeps Flowing Like a River
    • 14.3. Seeking Resolution
    • 14.4. Putting It on My Tab
    • 14.5. The Pieces
    • 14.6. Wiring It Together
    • 14.7. Adding Them Up
    • 14.8. Flipping Them Off
    • 14.9. Getting in Somebody’s Drawer
    • 14.10. Other Good Stuff
  • 15. Embedding the WebKit Browser
    • 15.1. A Browser, Writ Small
    • 15.2. Loading It Up
    • 15.3. Navigating the Waters
    • 15.4. Entertaining the Client
    • 15.5. Settings, Preferences, and Options (Oh, My!)
  • 16. Applying Menus
    • 16.1. Flavors of Menu
    • 16.2. Menus of Options
    • 16.3. Menus in Context
    • 16.4. Taking a Peek
    • 16.5. Yet More Inflation
    • 16.6. Menu XML Structure
    • 16.7. Menu Options and XML
    • 16.8. Inflating the Menu
    • 16.9. When Giant Menus Walk the Earth
  • 17. Showing Pop-Up Messages
    • 17.1. Raising Toasts
    • 17.2. Alert! Alert!
    • 17.3. Checking Them Out
  • 18. Handling Activity Lifecycle Events
    • 18.1. Schrödinger’s Activity
    • 18.2. Life, Death, and Your Activity
    • 18.3. onCreate() and onDestroy()
    • 18.4. onStart(), onRestart(), and onStop()
    • 18.5. onPause() and onResume()
    • 18.6. The Grace of State
  • 19. Handling Rotation
    • 19.1. A Philosophy of Destruction
    • 19.2. It’s All the Same, Just Different
    • 19.3. Picking and Viewing a Contact
    • 19.4. Saving Your State
    • 19.5. Now with More Savings!
    • 19.6. DIY Rotation
    • 19.7. Forcing the Issue
    • 19.8. Making Sense of It All
  • 20. Dealing with Threads
    • 20.1. The Main Application Thread
    • 20.2. Making Progress with ProgressBars
    • 20.3. Getting Through the Handlers
    • 20.4. Messages
    • 20.5. Runnables
    • 20.6. Where Oh Where Has My UI Thread Gone?
    • 20.7. Asyncing Feeling
    • 20.8. The Theory
    • 20.9. AsyncTask, Generics, and Varargs
    • 20.10. The Stages of AsyncTask
    • 20.11. A Sample Task
      • 20.11.1. The AddStringTask Declaration
      • 20.11.2. The doInBackground() Method
      • 20.11.3. The onProgressUpdate() Method
      • 20.11.4. The onPostExecute() Method
      • 20.11.5. The Activity
      • 20.11.6. The Results
    • 20.12. Threads and Rotation
    • 20.13. Manual Activity Association
    • 20.14. Flow of Events
    • 20.15. Why This Works
    • 20.16. And Now, the Caveats
  • 21. Creating Intent Filters
    • 21.1. What’s Your Intent?
    • 21.2. Pieces of Intents
    • 21.3. Intent Routing
    • 21.4. Stating Your Intent(ions)
    • 21.5. Narrow Receivers
    • 21.6. Intents for Every Occasion
    • 21.7. The Pause Caveat
  • 22. Launching Activities and Subactivities
    • 22.1. Peers and Subs
    • 22.2. Start ’Em Up
    • 22.3. Make an Intent
    • 22.4. Make the Call
    • 22.5. Tabbed Browsing, Sort Of
  • 23. Working with Resources
    • 23.1. The Resource Lineup
    • 23.2. String Theory
    • 23.3. Plain Strings
    • 23.4. String Formats
    • 23.5. Styled Text
    • 23.6. Styled Text and Formats
    • 23.7. Got the Picture?
    • 23.8. XML: The Resource Way
    • 23.9. Miscellaneous Values
    • 23.10. Dimensions
    • 23.11. Colors
    • 23.12. Arrays
    • 23.13. Different Strokes for Different Folks
    • 23.14. RTL Languages: Going Both Ways
  • 24. Defining and Using Styles
    • 24.1. Styles: DIY DRY
    • 24.2. Elements of Style
    • 24.3. Where to Apply a Style
    • 24.4. The Available Attributes
    • 24.5. Inheriting a Style
    • 24.6. The Possible Values
    • 24.7. Themes: A Style by Any Other Name...
  • 25. Handling Multiple Screen Sizes
    • 25.1. Taking the Default
    • 25.2. Whole in One
    • 25.3. Think About Rules, Not Positions
    • 25.4. Consider Physical Dimensions
    • 25.5. Avoid “Real” Pixels
    • 25.6. Choose Scalable Drawables
    • 25.7. Tailor-Made, Just for You (and You, and You, and...)
    • 25.8. Adding the <supports-screens> Element
    • 25.9. Resources and Resource Sets
    • 25.10. Default Scaling
    • 25.11. Density-Based Sets
    • 25.12. Size-Based Sets
    • 25.13. Version-Based Sets
    • 25.14. Finding Your Size
    • 25.15. Ain’t Nothing Like the Real Thing
    • 25.16. Density Differs
    • 25.17. Adjusting the Density
    • 25.18. Ruthlessly Exploiting the Situation
    • 25.19. Replace Menus with Buttons
    • 25.20. Replace Tabs with a Simple Activity
    • 25.21. Consolidate Multiple Activities
    • 25.22. Example: EU4You
    • 25.23. The First Cut
    • 25.24. Fixing the Fonts
    • 25.25. Fixing the Icons
    • 25.26. Using the Space
    • 25.27. What If It Is Not a Browser?
  • 26. Focusing on Tablets and Larger UIs
    • 26.1. Why the Drive to Tablets?
    • 26.2. What the User Sees
    • 26.3. Dealing with the Rest of the Devices
  • 27. Using the Action Bar
    • 27.1. Enabling the Action Bar
    • 27.2. Promoting Menu Items to the Action Bar
    • 27.3. Responding to the Logo
    • 27.4. Adding Custom Views to the Action Bar
    • 27.5. Defining the Layout
    • 27.6. Putting the Layout in the Menu
    • 27.7. Getting Control of User Input
    • 27.8. Don’t Forget the Phones!
  • 28. Fragments
    • 28.1. Introducing Fragments
    • 28.2. The Problem Addressed by Fragments
    • 28.3. The Fragments Solution
    • 28.4. The Android Compatibility Library
    • 28.5. Creating Fragment Classes
    • 28.6. General Fragments
    • 28.7. ListFragment
    • 28.8. Persistent Highlight
    • 28.9. Other Fragment Base Classes
    • 28.10. Fragments, Layouts, Activities, and Multiple Screen Sizes
    • 28.11. EU4You
    • 28.12. The Layout
    • 28.13. The Other Layout
    • 28.14. The Listener Interface
    • 28.15. The Activity
    • 28.16. DetailsActivity
    • 28.17. The Layout
    • 28.18. The Activity
    • 28.19. Fragments and Configuration Changes
    • 28.20. Designing for Fragments
  • 29. Handling Platform Changes
    • 29.1. Things That Make You Go Boom
    • 29.2. View Hierarchy
    • 29.2. Changing Resources
    • 29.3. Handling API Changes
    • 29.4. Minimum, Maximum, Target, and Build Versions
    • 29.5. Targets vs. SDK Versions vs. OS Versions
    • 29.6. Minimum SDK Version
    • 29.7. Target SDK Version
    • 29.8. Maximum SDK Version
    • 29.9. Detecting the Version
    • 29.10. Wrapping the API
    • 29.11. Detecting Classes
    • 29.12. Reflection
    • 29.13. Conditional Class Loading
    • 29.14. Patterns for Ice Cream Sandwich and Honeycomb
    • 29.15. The Action Bar
    • 29.16. Checking the API Level
    • 29.17. Isolating the Ice Cream Sandwich/Honeycomb Code
    • 29.18. Writing Tablet-Only Apps
  • 30. Accessing Files
    • 30.1. You and the Horse You Rode in On
    • 30.2. Readin’ ’n Writin’
    • 30.3. External Storage: Giant Economy-Size Space
    • 30.4. Where to Write
    • 30.5. When to Write
    • 30.6. StrictMode: Avoiding Janky Code
    • 30.7. Setting Up StrictMode
    • 30.8. Seeing StrictMode in Action
    • 30.9. Development Only, Please!
    • 30.10. Conditionally Being Strict
    • 30.11. Linux File Systems: You Sync, You Win
  • 31.Using Preferences
    • 31.1. Getting What You Want
    • 31.2. Stating Your Preference
    • 31.3. Introducing PreferenceFragment and PreferenceActivity 
    • 31.4. Preferences via Fragments
    • 31.5. Preferences the New and Improved Way
    • 31.6. Preference Headers
    • 31.7. PreferenceFragment and StockPreferenceFragment
    • 31.8. Avoiding Nested PreferenceScreen Elements
    • 31.9. Intents for Headers or Preferences
    • 31.10. Adding Backward Compatibility
    • 31.11. The Older Model of Preference Handling
    • 31.12. Letting Users Have Their Say
    • 31.13. Adding a Wee Bit o’ Structure
    • 31.14. The Kind of Pop-Ups You Like
  • 32. Managing and Accessing Local Databases
    • 32.1. A Quick SQLite Primer
    • 32.2. Start at the Beginning
    • 32.3. Setting the Table
    • 32.4. Makin’ Data
    • 32.5. What Goes Around, Comes Around
    • 32.6. Raw Queries
    • 32.7. Regular Queries
    • 32.8. Using Cursors
    • 32.9. Custom CursorAdapters
    • 32.10. Making Your Own Cursors
    • 32.11. SQLite and Android Versions
    • 32.12. Flash: Sounds Faster Than It Is
    • 32.13. Ship Ahoy!
    • 32.14. Data, Data, Everywhere
  • 33. Leveraging Java Libraries
    • 33.1. Ants and JARs
    • 33.2. The Outer Limits
    • 33.3. Following the Script
    • 33.4. Reviewing the Script
  • 34. Communicating via the Internet
    • 34.1. REST and Relaxation
    • 34.2. HTTP Operations via Apache HttpClient
    • 34.3. Parsing Responses
    • 34.4. Stuff to Consider
    • 34.5. AndroidHttpClient
    • 34.6. Leveraging Internet-Aware Android Components
    • 34.7. Downloading Files
    • 34.8. The Permissions
    • 34.9. The Layout
    • 34.10. Requesting the Download
    • 34.11. Keeping Track of Download Status
    • 34.12. What the User Sees
    • 34.13. Limitations
    • 34.14. Continuing Our Escape from Janky Code
  • 35. Services: The Theory
    • 35.1. Why Services?
    • 35.2. Setting Up a Service
    • 35.3. Service Class
    • 35.4. Lifecycle Methods
    • 35.5. Manifest Entry
    • 35.6. Communicating to Services
    • 35.7. Sending Commands with startService()
    • 35.8. Binding with bindService()
    • 35.9. Communicating from Services
    • 35.10. Callback/Listener Objects
    • 35.11. Broadcast Intents
    • 35.12. Pending Results
    • 35.13. Messenger
    • 35.14. Notifications
  • 36. Basic Service Patterns
    • 36.1. The Downloader
    • 36.2. The Design
    • 36.3. The Service Implementation
    • 36.4. Using the Service
    • 36.5. The Music Player
    • 36.6. The Design
    • 36.7. The Service Implementation
    • 36.8. Using the Service
    • 36.9. The Web Service Interface
    • 36.10. The Design
    • 36.11. The Rotation Challenge
    • 36.12. The Service Implementation
    • 36.13. The Forecast
    • 36.14. The Interface
    • 36.15. The Binder
    • 36.16. The Service
    • 36.17. Using the Service
    • 36.18. Managing the State
    • 36.19. Time to Unbind
  • 37. Alerting Users via Notifications
    • 37.1. Notification Configuration
    • 37.2. Hardware Notifications
    • 37.3. Icons
    • 37.4. Notifications in Action
    • 37.5. Staying in the Foreground
    • 37.6. FakePlayer, Redux
    • 37.7. Notifications in Ice Cream Sandwich and Honeycomb
  • 38. Requesting and Requiring Permissions
    • 38.1. Mother, May I?
    • 38.2. Halt! Who Goes There?
    • 38.3. Enforcing Permissions via the Manifest
    • 38.4. Enforcing Permissions Elsewhere
    • 38.5. May I See Your Documents?
    • 38.6. New Permissions in Old Applications
    • 38.7. Permissions: Up Front or Not at All
  • 39. Accessing Location-Based Services
    • 39.1. Location Providers: They Know Where You’re Hiding
    • 39.2. Finding Yourself
    • 39.3. On the Move
    • 39.4. Are We There Yet? Are We There Yet?
    • 39.5. Testing... Testing...
  • 40. Mapping with MapView and MapActivity
    • 40.1. Terms, Not of Endearment
    • 40.2. Piling On
    • 40.3. The Key to It All
    • 40.4. The Bare Bones
    • 40.5. Optional Maps
    • 40.6. Exercising Your Control
    • 40.7. Zoom
    • 40.8. Center
    • 40.9. Layers Upon Layers
    • 40.10. Overlay Classes
    • 40.11. Drawing the ItemizedOverlay
    • 40.12. Handling Screen Taps
    • 40.13. My, Myself, and MyLocationOverlay
    • 40.14. Rugged Terrain
    • 40.15. Maps and Fragments
    • 40.16. Limit Yourself to the Latest AndroidVersions
    • 40.17. Use onCreateView() and onActivityCreated()
    • 40.18. Host the Fragment in a MapActivity
    • 40.19. A Custom Alternative for Maps and Fragments
  • 41. Handling Telephone Calls
    • 41.1. Report to the Manager
    • 41.2. You Make the Call!
  • 42. Fonts
    • 42.1. Love the One You’re With
    • 42.2. Additional Fonts
    • 42.3. Here a Glyph, There a Glyph
  • 43. More Development Tools
    • 43.1. Hierarchy Viewer: How Deep Is Your Code?
    • 43.2. DDMS: Under Android’s Hood
    • 43.3. Logging
    • 43.4. File Push and Pull
    • 43.5. Screenshots
    • 43.6. Location Updates
    • 43.7. Placing Calls and Messages
    • 43.8. Memory Management
    • 43.9. adb: Like DDMS, with More Typing
    • 43.10. Getting Graphical
  • 44. The Role of Alternative Environments
    • 44.1. In the Beginning, There Was Java...
    • 44.2. ...And It Was OK
    • 44.3. Bucking the Trend
    • 44.4. Support, Structure
    • 44.5. Caveat Developer
  • 45. HTML5
    • 45.1. Offline Applications
    • 45.2. What Does It Mean?
    • 45.3. How Do You Use It?
    • 45.4. About the Sample App
    • 45.5. “Installing” Checklist on Your Android Device
    • 45.6. Examining the HTML
    • 45.7. Examining the Manifest
    • 45.8. Web Storage
    • 45.9. What Does It Mean?
    • 45.10. How Do You Use It?
    • 45.11. Web SQL Database
    • 45.12. Going to Production
    • 45.13. Testing
    • 45.14. Signing and Distribution
    • 45.15. Updates
    • 45.16. Issues You May Encounter
    • 45.17. Android Device Versions
    • 45.18. Screen Sizes and Densities
    • 45.19. Limited Platform Integration
    • 45.20. Performance and Battery
    • 45.21. Look and Feel
    • 45.22. Distribution
    • 45.23. Browser Changes Post Ice Cream Sandwich
    • 45.24. HTML5 and Alternative Android Browsers
    • 45.25. HTML5: The Baseline
  • 46. PhoneGap
    • 46.1. What Is PhoneGap?
    • 46.2. What Do You Write In?
    • 46.3. What Features Do You Get?
    • 46.4. What Do Apps Look Like?
    • 46.5. How Does Distribution Work?
    • 46.6. What About Other Platforms?
    • 46.7. Using PhoneGap
    • 46.8. Installation
    • 46.9. Creating and Installing Your Project
    • 46.10. PhoneGap Build
    • 46.11. PhoneGap and the Checklist Sample
    • 46.12. Sticking to the Standards
    • 46.13. Adding PhoneGap APIs
    • 46.14. Set Up Device-Ready Event Handler
    • 46.15. Use What PhoneGap Gives You
    • 46.16. Issues You May Encounter
    • 46.17. Security
    • 46.18. Screen Sizes and Densities
    • 46.19. Look and Feel
    • 46.20. For More Information
  • 47. Other Alternative Environments
    • 47.1. Rhodes
    • 47.2. Flash, Flex, and AIR
    • 47.3. JRuby and Ruboto
    • 47.4. Mono for Android
    • 47.5. App Inventor
    • 47.6. Titanium Mobile
    • 47.7. Other JVM Compiled Languages
  • 48. Dealing with Devices
    • 48.1. This App Contains Explicit Instructions
    • 48.2. Explicit Feature Requests
    • 48.3. Implied Feature Requests
    • 48.4. A Guaranteed Market
    • 48.5. Other Stuff That Varies
    • 48.6. Bugs, Bugs, Bugs
    • 48.7. Device Testing
  • 49. Where Do We Go from Here?
    • 49.1. Questions, Sometimes with Answers
    • 49.2. Heading to the Source
    • 49.3. Getting Your News Fix

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